Gamifizierte digitale Interventionen zur psychischen Gesundheit zeigen bescheidene Auswirkungen bei der Behandlung von Jugendlichen mit ADHS und Depressionen | Die Studie ergab, dass ADHS-Behandlungen, die am Computer durchgeführt wurden und an Gruppen mit einem höheren Prozentsatz an Jungen getestet wurden, stärkere Auswirkungen hatten.
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From the article: A recent meta-analysis of experimental studies examining the effectiveness of gamified digital mental health interventions found that these treatments showed modest effects in reducing symptoms of ADHD and depression. However, they were not effective in addressing anxiety disorders. The study revealed that ADHD treatments delivered on a computer and those tested on groups with a higher percentage of boys produced stronger effects. These findings were published in [JAMA Pediatrics](https://jamanetwork.com/journals/jamapediatrics/fullarticle/2823863).
Anxiety, depression, and attention-deficit/hyperactivity disorder (ADHD) are the most common mental health disorders affecting children. It is estimated that up to 20% of children experience these conditions, and many display symptoms of more than one disorder. Common symptoms include low mood, excessive worry, difficulty focusing, hyperactivity, and impulsive behavior. Each of these symptoms can significantly impair a child’s ability to function in school, at home, and in social settings.
If left untreated, these disorders can persist into adulthood, increasing the risk of developing more severe mental health issues. While treatments such as psychotherapy and medications are available, they can be burdensome. Medication often requires continuous administration, and psychotherapy involves regular sessions with trained professionals, which can be costly and time-consuming for families. Moreover, accessing these treatments is often difficult due to the limited availability of mental health professionals, particularly for children.
Pretty sure adhd is ‘sleep loss from electronics followed by inactivity in school’ syndrome.