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20 Comments
After another 15 minutes extreme rage set in
I love how they didn’t mention which games were involved with the study
Because the test subject felt better after rage quitting and shutting off their XBOX?
I wonder if the minute by minute monitoring had an impact on mood. I would believe it might have impact on game flow. Was pleased to see note on other activities?
Problem is nobody stops after 15 mins
Unless you’re playing Warzone.
Obviously they were playing Fallout: New Vegas
yes, the 15th minute dota 2 mark. Thats when people start getting active and things that make or break the game happen, and a winrate of ~ 50% with the matchmaking is why its so addictive. I suppose some gamedevs already know this works for a lot of people. Dont want to look into this but a quick search found more
>*Several institutions have reduced their lectures to 15 min in length based upon the “common knowledge” and “consensus” that there is a decline in students’ attention 10–15 min into lectures.*
Elden Ring is for lunatics.
Yeah… It’s the following 10 hours that ruins everything.
babe wake up……
Depends on a lot of things: Playing Tchia or My Time At Sandrock makes me happy, while playing Eldenring or Trek To Yomi makes me depressed. 🙂 And the first 15 minutes of Subnautica are fun and beautiful, while playing 15 minutes while being in those deep caves, is very stressful and depressing, to me at least. 😀
This is earth shattering news. Who could have imagined that spending time doing something you enjoy will improve your mood?
Dammit. I’m doing it all wrong!
I would be interested in seeing how mood changes from *real* powerwashing vs. the game used (PowerWash Simulator).
Man am I going to be in such a good mood this week..
(170h in 2 weeks (Satisfactory))
Pft. Have them do a study on people playing Gacha games next (Like Genshin, Star Rail, etc). Will see mood swings depending on if their pull worked, or if they got some random character they did not want. Can RUIN the day.
Clearly they dont mean online pvp games 🤣🤣
Unless you lose then all of a sudden the controller is in the fishtank…
We are sick and tired of “new studies”
As a recovering angry gamer, it only improves if the player is willing to acknowledge the need for improvement and then allow themselves to improve. Virtual powerwashing can definitley be therapeutic, but it does have to be recognized as such by the player rather than as a time waster.
No matter the game, if I wasn’t winning, it was the game’s fault and a controller would get beat up. Emotional responsibility definitely is tough to achieve if we’re not taught healthy regulation of our emotions.