Dust II von Counter-Strike läuft ausschließlich in einem neuronalen Netzwerk auf einer RTX 3090 – die Leistung ist mit nur 10 FPS enttäuschend

https://www.tomshardware.com/video-games/pc-gaming/counter-strikes-dust-ii-runs-purely-within-a-neural-network-on-an-rtx-3090-performance-is-disappointing-at-only-10-fps

2 Comments

  1. selfdestructingin5 on

    I like how from the article it says “ever wanted to play counter strike in a neural network?”… No.

  2. Reasonabledwarf on

    This is interesting, but mostly because it continues to demonstrate that using neural networks for generative tasks is a pretty terrible fit. An “AI” program can be good for *associative* tasks; comparing images, identifying objects, that sort of thing, and it can be good for *extrapolation* within certain contexts where a load of data is available already, like DLSS… but anything *creative* or requiring *understanding* or *thought* is simply impossible to derive mathematically. This program has ingested enough video of Counter-Strike to be able to predict how videos of Counter-Strike will look, within certain highly restrictive parameters, but you’ll never be able to feed it sufficient data for it to *know anything* about Counter-Strike.

    From my position, it really looks like a lot of academics are very excited about a novel way to compress arbitrary types of data in an extremely lossy format. Like if you could use H.264 to encode multiple videos as one gigantic meta-file that you could navigate three-dimensionally, losing all the detail and meaning so you could blend seamlessly from one video to another.

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